What makes this code unique is that there is no ever-increasing array to check against, thus keeping the runtime memory free as can be. It is also extremely flexible and allows for many codes with no slowdown and minimal tweaking (see my linked code above).
Note that this is not tested with Internet Explorer and likely does not work in said browser.
if (window.addEventListener) {
//konami keypress code, plus as many other codes as you want
var keyCodes = [[38,38,40,40,37,39,37,39,66,65]];
//corresponding page(s) to load if the code is correct
var urls = ["http://www.lotsaoxen.com"];
//tracks state of keypress (starting at 0)
var states = [];
for (i=0; i<keyCodes.length; i++) states[i] = 0;
window.addEventListener("keydown", function(e) {
for (i=0; i<keyCodes.length; i++) {
//if the most recent keypress matches, increment the corresponding state,
//otherwise reset to zero
if (e.keyCode == keyCodes[i][states[i]]) states[i]++;
else states[i] = 0;
//if the state matches the array length, go to page
if (states[i] == keyCodes[i].length) window.location = urls[i];
}
}, true);
}